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How To Change Color Of Comments In Mel Maya

Subsequently you have created your model, you tin add color and shading to information technology by doing the post-obit:

  • Create a material and assign it to your object
  • Set a colour for the object
  • Map a texture to any of the cloth attributes
  • Conform the material attributes; for example, its specularity, transparency, so along

Create a fabric and assign it to your object

Correct-click your object in the viewport and select Assign New Material. Select whatever of the available shaders from the editor that appears. In this example, a Phong shader is created and assigned to the trunk of the dinosaur model.

Fix a colour for the object

You can set a colour for your object by clicking the Colour value swatch to edit the colour using the Color Chooser.

Alternatively, you tin can map a texture to the Color attribute of your cloth, as demonstrated in the Map a texture to any of the material attributes section below.

Map a texture to any of the fabric attributes

You tin map a texture to whatever of the textile attributes that appear with a icon beside it.

For instance, you can add together color to your model past mapping a file texture to the material's Colour aspect, or add together surface detail by mapping a normal map to the Crash-land Mapping attribute to give the advent of a rough surface.

  1. Click the icon abreast the Colour attribute and select File.

    A File texture node is created. Click the browse icon beside Prototype Name to navigate to your texture file.

    Press 6 for textured manner in the viewport to run into the texture applied to the dinosaur.

  2. Similarly, click the icon beside the Crash-land Mapping aspect and select File.

    Select the file node in the Aspect Editor and click the browse icon to navigate to your normal map.

  3. Display your normal map in tangent space or object space.

    In this example, the bump on the model's body is non very realistic. To correct this, select the bump2d node, then select Apply As > Tangent Space Normals.

  4. Annotation: A icon indicates that a texture has been mapped to an attribute.

Adjust the material attributes

You can farther refine the shading of your model past adjusting whatsoever other cloth aspect.

For example:

  • Increase the size of the specular highlights by adjusting the Cosine Power aspect
  • Give the dinosaur a metallic, shiny pare past changing the Specular Color to a lighter grey

This topic covers the basics of creating and assigning a material to an object. For avant-garde users, you lot tin can create materials using the Hypershade. See Look development using the Hypershade.

How To Change Color Of Comments In Mel Maya,

Source: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-LightingShading/files/GUID-93AE85F5-F147-4B08-97B7-4D7423BB45AE-htm.html

Posted by: georgeowere1993.blogspot.com

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